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    Fine-Tuning for Indie Devs: Inside the $10 Ertas Lite Plan

    The cheapest way to train a custom AI model you own. What $10/mo unlocks for hobbyists and indie devs, which models you can train, and where it runs out.

    Edward Xi Yang

    Most people who want a custom AI model for a side project stall in the same place. The tutorials assume a serious GPU sitting in your desktop, the cloud platforms bill per GPU-hour with no ceiling, and the free tiers cap you below the model sizes that are actually good.

    Lite is $10 a month. It exists to get a hobbyist or an indie dev from "I want to try this" to a trained model running in their own project, without owning thousands of dollars of hardware and without an open-ended bill. The training still happens on real GPUs, managed on Ertas cloud infrastructure. The point is that they do not have to be yours.

    Here is what that buys, with real projects built on it, and an honest account of where it stops.

    What an Indie Project Actually Looks Like

    This is Chatty Valley, a Stardew Valley mod that replaces one villager's fixed dialogue with a small model trained to stay in character. It runs on the player's own machine with no API key and no per-message cost.

    Chatty Valley: a fine-tuned villager answering in the game's own dialogue box, running locally. Read the full build story.

    That is the shape of work Lite is priced for. One character, one dataset, a handful of training runs to get the voice right, then export and ship.

    The hardest part of that project was never the GPU. It was the iteration: getting the character to refuse a false premise, keeping it from agreeing with everything, and stopping it breaking role twelve messages into a conversation. Those are training-loop problems, and they are what the credits get spent on.

    Try a Fine-Tuned Character in Your Browser First

    If you want to see what a small fine-tuned character model feels like before paying for anything, Corporate Goblin runs entirely in your browser at playground.ertas.ai. No signup and no server: the model downloads and runs on your own machine through WebAssembly.

    Corporate Goblin, a character model fine-tuned on a 230M base and running in the browser at playground.ertas.ai
    Corporate Goblin is a 230M-parameter fine-tune. Small models are genuinely capable when the task is narrow.

    It is a useful calibration exercise. A 230M model with a tight persona dataset holds character better than most people expect, and it tells you how much model you actually need before you spend credits finding out.

    The Four Walls $10 Removes

    Free is a real plan and you should start there. These are the four limits that make people leave it.

    1. Models over 5B, including Gemma 4 E2B

    Free caps you below 5B parameters. Lite takes you to 14B, the same model ceiling as Builder and every tier above it.

    The most useful model to know about here is Gemma 4 E2B. The "E2B" name means "effective 2B", which describes its inference compute rather than its training footprint. The actual parameter count is 5.12B, which puts it just over the Free plan's line. It is a memory-efficient model with a 128K context window and one of the better starting points for a character or assistant model. Free cannot train it. Lite can.

    Qwen 3.5, Llama 3 and the rest of the mid-size catalog sit in the same band.

    The Ertas model catalog showing Gemma 4 E2B, Gemma 3, Llama 3.1 8B and other base models available to add to a training canvas
    The model picker. Gemma 4 E2B sits alongside the Gemma 3 and Llama families, and the "Continue from your models" row at the top is the next section.

    2. Higher-tier GPUs, so runs finish while you are still working

    Free trains on entry-tier hardware. Every paid tier including Lite moves you to the higher GPU tier. The practical difference is turnaround: a run that ties up an evening on the free tier finishes fast enough to iterate a few times in one sitting, which is often the difference between a project you finish and a project you abandon.

    A completed Ertas training run showing the GPU used, duration, credits consumed, LoRA config and inference samples
    Every run records the GPU it ran on, how long it took and what it cost in credits. This one is a T4 run on the entry tier at 25 minutes; paid plans put the same job on the higher tier.

    3. Continue training from a model you already trained

    You can take a model you trained on Ertas and train it further, instead of starting from the base model every time. If your first run got the voice right but the model rambles, you build on that run rather than throwing it away. On a 40-credit budget, avoiding a from-scratch re-run is the single biggest saving available to you.

    Selecting a previously trained model as the base for a new run using Continue from your models in the Ertas model picker
    Continue from your models: pick a model you have already trained as the base for the next run.

    4. Full model export

    You can take the trained weights out and run them wherever you want. Local inference through Ollama or llama.cpp, bundled into a game mod, shipped inside an app. No per-message cost, no API key in your build, and it keeps working offline.

    Exporting a fine-tuned model from Ertas as full safetensors weights
    Exporting the full weights. No CLI, no YAML, no CUDA install anywhere in the flow.

    There is also post-training inference, which lets you test the model in-platform straight after a run instead of exporting first to find out whether it worked.

    What 40 Credits Actually Buys

    Credits are consumed by training runs. A run on a 7B model with 500 to 1,000 examples costs roughly 8 to 15 credits, so 40 credits is about three to five real runs a month. Unused credits roll over for a month, so a quiet month funds a busy one.

    For the Chatty Valley shape of project, that is roughly one month of getting a character right.

    Storage is 25 GB for models and 1 GB for datasets, and the two are independent so datasets never eat into your model space. A 7B GGUF at 4-bit runs about 4 to 5 GB, so 25 GB holds roughly five finished models with room to work.

    Where Lite Runs Out

    The useful part of a plan review is the part that tells you when to stop paying for it.

    40 credits goes quickly if you iterate. Three to five runs is comfortable for one model you are refining slowly. It gets tight the moment you are comparing two base models, sweeping hyperparameters, or retraining weekly on fresh data.

    25 GB binds before the credits do on 14B work. A 14B export is roughly double a 7B, so the same 25 GB that holds five 7B models holds two or three 14B ones.

    1 GB of dataset storage is small for multi-project work. Generous for one curated dataset, limiting across four clients.

    The top-up math is the upgrade signal. Extra credits are $15 per 50, so a month where you buy one top-up costs $25 for 90 credits. Builder is $25 for 100 credits with double the model storage. If you are buying a top-up most months, Builder is already cheaper for you.

    Lite vs Free

    FreeLite ($10/mo)
    Credits5/day, refreshed daily (use up to 30/mo)40/mo up front, rolls over 1 month
    Max model sizeUnder 5BUp to 14B
    Model storage5 GB25 GB
    Dataset storage250 MB1 GB
    GPU tierEntryHigher tier
    Full model exportNoYes

    The daily refresh is the wall most people hit first, and it is a harder wall than it looks. Free gives you 5 credits a day and they refresh rather than accumulate, so a run costing more than 5 credits stays out of reach however many days you wait. A 12-credit training run is permanently unavailable on Free.

    Lite hands you all 40 credits up front and rolls the unused ones over for a month. That is what makes a real run possible at all, and it is why you can do three of them on a Saturday.

    Lite vs Builder

    Lite ($10/mo)Builder ($25/mo)
    Credits40/mo100/mo
    Max model sizeUp to 14BUp to 14B
    Model storage25 GB50 GB
    Dataset storage1 GB2 GB
    GPU tierHigher tierHigher tier
    Credit rollover1 month1 month

    The capability is identical. Lite is Builder with less room, so volume is the only axis you are choosing on.

    Who Should Pick Lite

    • You are building one thing: a mod, a game NPC, a side-project feature, an app assistant
    • You hit Free's model-size cap and that is the only thing blocking you
    • You want the weights exported and running in your own project
    • You are checking whether a custom model beats your current API bill before committing further

    Who Should Skip It

    • You are still exploring. Stay on Free. It costs nothing and it teaches you the workflow.
    • You retrain weekly, or juggle several models. Go to Builder. You will spend the difference on top-ups anyway.
    • You need room for several models at once, or bigger ones. Pro is where the storage stops being the constraint: 100 GB of model storage against Lite's 25 GB, and 5 GB of datasets against 1 GB. It also carries 200 credits, priority in the GPU queue, and preview access to new Ertas features as they ship.

    Common Questions

    Do I need to own a GPU? No. Training runs on Ertas-managed cloud GPUs, so the expensive hardware stays off your desk and off your credit card. All you need locally is a machine that can run the finished model, and a 4-bit quantised small model runs on ordinary consumer hardware.

    Do I need to know Python? No. Training is configured visually in Studio. You bring the dataset and the judgement about what "good" looks like.

    What can I train on Lite? Any catalog model up to 14B, which covers Gemma 4 E2B, Qwen, Llama, Mistral and Phi in the small-to-mid range.

    Can I use the model in a commercial game or app? The trained weights are yours to export and ship. Check the licence of whichever base model you started from, since that carries through to your fine-tune.

    What happens to my models if I cancel? Export anything you want to keep before you cancel. Storage quotas apply to the plan you are on.

    The Honest Summary

    Lite is deliberately narrow. It removes the walls that stop hobbyists and indie devs shipping something real, at the lowest price we can put behind them. It is sized for one project at a time, and the top-up math above tells you the exact month to move up.

    If that is where you are, it is $10 and you can cancel anytime.

    Ertas plans start at $10/mo. See pricing


    Further Reading

    Ship AI that runs on your users' devices.

    Free plan with 30 credits/mo, no card required. Paid plans from $10/mo USD.

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